1. 創造歷史2和鋼鐵雄獅3比較哪個更復雜,哪個更好玩
鋼鐵雄心3比創造歷史2好。不過也更復雜。
創造歷史我覺得1比2好。1代定位是簡單快捷,也不用花太多腦力。 2隻是把1代的種田復雜化了。其它方面變動很少,反而花在種田上的操作時間多了。而且常常要去操作去管理,雖然種田方面比鋼3內容少,但是操作反而更為復雜。
2. 鋼鐵雄心2歷史的瞬間如何編寫事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造設施,-1是隨機省份,-4是已有該設施的隨機省份,value =是造幾個 (building type:ic工廠、infrastructure基礎設施、flak防空、land_fort陸地要塞、coastal_fort海岸要塞、air_base空軍基地、naval_base海軍基地、radar_station雷達站、rocket_test火箭測試場、nuclear_reactor核反應堆)但想不出來咋執行命令啊,除非你佔領完省份立馬復制出一份該省份的事件代碼,然後F12,EVENT 運行下,如果靠電腦自己通過地盤歸屬進行判斷,不說你電腦累死,你自己先得寫死
3. 創造歷史2世界大戰和鋼鐵雄心4,這兩個哪個更好玩
個人覺得鋼鐵雄心4更好玩些,因為可以隨便開倒車(尤其是英國王黨線,真的太有意思了,還有德國的軍政府線,奧地利人提前死亡,真的不錯)。
4. 求 創造歷史2世界大戰 的類似游戲
游戲風雲神仙道
5. 求類似鋼鐵雄心,創造歷史那樣的游戲
東西對抗、世界征服者、將軍的榮耀等等。其中東西對抗是個半成品,本身是鋼鐵雄心的冷戰版,但因為鋼鐵雄心4的策劃放棄了,東西對抗吧友吧友根據半成品完成的完整版下載。
6. 求問:創造歷史2世界大戰和鋼鐵雄心比哪個好玩
鋼鐵雄心3比創造歷史2好。不過也更復雜。 創造歷史我覺得1比2好。1代定位是簡單快捷,回也不用花答太多腦力。 2隻是把1代的種田復雜化了。其它方面變動很少,反而花在種田上的操作時間多了。而且常常要去操作去管理,雖然種田方面比鋼3內容少。
7. 鋼鐵雄心2編寫事件
#########################################################################
# Proce Cheat
#########################################################################
event = {
id = 995995
random = no
trigger = { ai = no }
name = "生產作弊開啟"
desc = "我很不爽想虐電腦"
style = 0
action_a = {
name = "這麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
8. 鋼鐵雄心2歷史的瞬間問題
MIH0.52,需要AOD1.07
去網路貼吧——鋼鐵雄心吧 置頂帖尋找
9. 鋼鐵雄心2的歷史簡介只有一行字
晉中之窗提醒您:
《鋼鐵雄心2》中,製作方做了大刀闊斧的改進。新作描寫的是1937到1945年間的反法西斯戰爭場景。在系統功能上有所增強,AI設定更為智能。游戲模式類型更為豐富,趣味性更強,使得游戲品質更為精良。
10. 鋼鐵雄心2 新創造的兵種 怎樣在游戲里出現
小總結一下:1劇本。末日DD比原版增加了一個長劇本:1945末日,美蘇開戰。決戰DA又增加了兩個架空長劇本:決戰和無盡的深淵。游戲結束時間也延長至60年代。2功能。增加了間諜選項。可以獲取他國情報,破壞敵國科研,生產等等3科技。增加了一些新的科技,同時減少了一些秘密武器科技。4增加了事件。各主要國家的事件都或多或少進行了調整5兵種。護航機由原來師級單位變成附加旅,增加新的附加旅種類,例如艦船防空,船體等等。增加輕航母兵種。6游戲操作。改進了一些功能,方便玩家操作。例如生產部隊時可以同時生產附加旅,可以自動調整ic分配,可以在游戲開始時選擇是否接收科技組等等